"Attack on Titan VR: Unbreakable"
For UNIVRS, Inc., we assisted in the development of the VR game "Attack on Titan VR: Unbreakable," including partial gameplay and Meta Quest release support.
Our engineers join your team and build with you. We can also make proposals from the planning stage and provide technical support. This works well for projects where you would rather figure things out together on the ground than fix every spec before ordering.
An engineer who knows XR, game engines, and how to make good use of AI joins your project as a member of the team, much like a forward deployed engineer (FDE). We can also support your project on an ongoing basis as a technical advisor.
With custom development, we agree on the spec and schedule and deliver the finished work. When we join your project, we work as part of your team for a set period and shape the work with you as we go. If you are not sure which fits, just ask.
Both are under a quasi-mandate contract (jun-inin keiyaku). Our engineer decides how to carry out the work, and we keep in touch with you through regular meetings and chat.
Based on the period and working days
Anywhere from a few days a week to full time, including long projects of around six months to a year. We quote on a monthly basis.
Note: We are not currently taking on new requests to place engineers on your team.
Advisory contract
Our CEO, who has worked on more than 50 XR projects, joins your meetings and supports your project on the technical side. We quote based on how often and how widely you need us.
Send us an email.
We sign a non-disclosure agreement (NDA) and, in parallel, hear about your project and the role you need filled.
We propose the scope, period, and days per week, and send a quote.
We sign a quasi-mandate contract.
We join your team and start building, sharing progress in regular meetings.
At each milestone we look back together and decide whether to continue and how many days to work.
For UNIVRS, Inc., we assisted in the development of the VR game "Attack on Titan VR: Unbreakable," including partial gameplay and Meta Quest release support.
Our CEO, Kobayashi, currently serves as a long-term technical advisor to several XR companies. At one of them, he also works on the development team.
It is fine if the period or days per week are not decided yet. Feel free to get in touch.