In 2015, I developed a VR experience “Overstream” using Oculus Rift DK2. Player can walk around and crouch to play. I introduced “room-scale” gameplay with making use of the full range of Oculus Rift DK2 tracking, when HTC Vive was not released yet.
I exbitied the experience at Skyland Ventures Fest Tokyo, OcuFes 2015 Summer, Digital Content EXPO 2015, VRC Conference 2015, Unity VR EXPO Shibuya, and OcuFes Final.
Game Design, Programming, Music - Katsuomi Kobayashi (@korinVR_en)
Copyright (C) 2015-2016 FrameSynthesis
NoEmotionHDRs (http://noemotionhdrs.net/) by Peter Sanitra