Multi-platform
Build for Meta Quest, web browsers, Windows, iPhone, Android, and more from a single project.
VR headsets, smartphones, web browsers, and PCs.
A framework for delivering multiplayer XR experiences from a single Unity project.
Image: Spatial Theater Demo, made with XRSynthesis. Milky Way: ESO/S. Brunier (CC BY 4.0, stars removed and reprojected) / Stars: Yale Bright Star Catalog / Earth imagery: NASA GIBS
We provided XRSynthesis as a Meta Quest multiplayer playback system for “First Virtual Suit,” an XR animation directed by Kazuki Yuhara. Several audience members in the same space can watch the work together at the same time.
XRSynthesis is a general-purpose XR framework based on Unity, developed by FrameSynthesis Inc. It comes with the foundations XR apps need, such as multiplayer, avatars, and content delivery. We use it for our own and commissioned projects, and also license the source code.
Build for Meta Quest, web browsers, Windows, iPhone, Android, and more from a single project.
Connect over the internet with Photon, or sync over a local network at venues without internet access. Voice chat is supported.
Align everyone's virtual space to the real room with QR codes (image markers) or shared anchors, even across different devices such as Quest and iPhone.
A system for several people in the same space to experience XR content together. Play, pause, and chapter jumps are synced for everyone, with an operator control screen.
Load VRM and other avatars, with full-body IK, name plates, and body size correction.
Deliver worlds and content from a server, so you can update them without rebuilding the app.
VR attractions where several people walk around the same space. Supports alignment with the real space, local network sync, and an operator screen for staff.
Screen works at film festivals and exhibitions. Several audience members can watch the same work together.
3D walkthroughs that open instantly in a browser, and 3D views embedded in web services.
A foundation for metaverse spaces where people gather as avatars, with voice chat and world delivery.
VR experiment environments for universities and research institutes, and VR-based training.
When existing VR platforms do not fit for licensing or operational reasons, or when you need to connect your own login system or special hardware.


Provided as the multiplayer playback system for a work screened at the 82nd Venice International Film Festival (press release, in Japanese, festival page).
Used in a browser-based metaverse event developed and produced by stu inc. (press release, in Japanese).
Used as the 3D component of a web service co-developed with Mogura Inc. and provided by the Haseko Group (press release, in Japanese).
Used as a system for watching stereo 360° video together with avatars (press release, in Japanese).
Licensed as the base system (WXR, press release, in Japanese).
A browser metaverse recreating J-WAVE's office on the 33rd floor of Roppongi Hills (J-WAVE META STUDIO).
Details vary from case to case, so please contact us. At the moment, providing XRSynthesis outside Japan is challenging because of our limited experience with overseas business, but we are exploring ways to make it possible.
We use XRSynthesis as the framework when we develop for you. It works like standard commissioned development.
We share the project on GitHub for a set period and support the introduction. Your Unity engineers can modify and use it freely. You can review the project before licensing, and we provide development support as needed.
Introductions, demos, or anything else: feel free to get in touch.