A scene from Spatial Theater Demo, made with XRSynthesis: the Japanese archipelago with a beam of light rising from Kichijoji
PRODUCT

XRSynthesis®

VR headsets, smartphones, web browsers, and PCs.
A framework for delivering multiplayer XR experiences from a single Unity project.

Image: Spatial Theater Demo, made with XRSynthesis. Milky Way: ESO/S. Brunier (CC BY 4.0, stars removed and reprojected) / Stars: Yale Bright Star Catalog / Earth imagery: NASA GIBS

FEATURED CASE

Screened at the Venice International Film Festival

XR animation First Virtual Suit
82nd Venice International Film Festival

Playback system for the XR animation “First Virtual Suit”

We provided XRSynthesis as a Meta Quest multiplayer playback system for “First Virtual Suit,” an XR animation directed by Kazuki Yuhara. Several audience members in the same space can watch the work together at the same time.

ABOUT

What is XRSynthesis?

XRSynthesis is a general-purpose XR framework based on Unity, developed by FrameSynthesis Inc. It comes with the foundations XR apps need, such as multiplayer, avatars, and content delivery. We use it for our own and commissioned projects, and also license the source code.

01

Multi-platform

Build for Meta Quest, web browsers, Windows, iPhone, Android, and more from a single project.

02

Multiplayer

Connect over the internet with Photon, or sync over a local network at venues without internet access. Voice chat is supported.

03

Spatial alignment

Align everyone's virtual space to the real room with QR codes (image markers) or shared anchors, even across different devices such as Quest and iPhone.

04

Spatial Theater

A system for several people in the same space to experience XR content together. Play, pause, and chapter jumps are synced for everyone, with an operator control screen.

05

Avatars

Load VRM and other avatars, with full-body IK, name plates, and body size correction.

06

Content delivery

Deliver worlds and content from a server, so you can update them without rebuilding the app.

SCENES

What you can build

LBE

Location-based VR entertainment (LBE)

VR attractions where several people walk around the same space. Supports alignment with the real space, local network sync, and an operator screen for staff.

Screenings

Screenings and exhibitions

Screen works at film festivals and exhibitions. Several audience members can watch the same work together.

Web

3D on the web

3D walkthroughs that open instantly in a browser, and 3D views embedded in web services.

Metaverse

Metaverse

A foundation for metaverse spaces where people gather as avatars, with voice chat and world delivery.

Research

Research and training

VR experiment environments for universities and research institutes, and VR-based training.

Integration

Integration with your systems

When existing VR platforms do not fit for licensing or operational reasons, or when you need to connect your own login system or special hardware.

PLATFORMS

Supported platforms

Supported

  • Meta Quest
  • PICO 4
  • VIVE Focus 3/Vision
  • Web browsers
  • Windows
  • SteamVR
  • iPhone
  • iPhone AR
  • Android

In progress

  • Android XR
  • Sony Spatial Reality Display
A server laptop, a Wi-Fi router, and four Meta Quest headsets
Example local network setup (laptop, Wi-Fi router, four Meta Quest headsets). Works at venues without internet access.
Several people experiencing VR in the same room
Several people in the same space sharing an experience with Spatial Theater.
CASES

Use cases

  • Film festival
    XR animation “First Virtual Suit” (CinemaLeap Inc.)

    Provided as the multiplayer playback system for a work screened at the 82nd Venice International Film Festival (press release, in Japanese, festival page).

  • Event
    “Attack on Titan” Worldwide After Party (stu inc.)

    Used in a browser-based metaverse event developed and produced by stu inc. (press release, in Japanese).

  • Web service
    Metaverse furniture coordination service (Mogura Inc., Haseko Group)

    Used as the 3D component of a web service co-developed with Mogura Inc. and provided by the Haseko Group (press release, in Japanese).

  • 360° video
    “Virtual Safari” experience (Digital Stick)

    Used as a system for watching stereo 360° video together with avatars (press release, in Japanese).

  • License
    Metaverse system “WXR” (Visualize Inc.)

    Licensed as the base system (WXR, press release, in Japanese).

  • Metaverse
    “J-WAVE META STUDIO” (J-WAVE Inc.)

    A browser metaverse recreating J-WAVE's office on the 33rd floor of Roppongi Hills (J-WAVE META STUDIO).

LICENSE

How we offer it

Details vary from case to case, so please contact us. At the moment, providing XRSynthesis outside Japan is challenging because of our limited experience with overseas business, but we are exploring ways to make it possible.

1

Commissioned development

We use XRSynthesis as the framework when we develop for you. It works like standard commissioned development.

2

Source code license

We share the project on GitHub for a set period and support the introduction. Your Unity engineers can modify and use it freely. You can review the project before licensing, and we provide development support as needed.

MOVIE

Introduction video

Yuko Korin

Questions about XRSynthesis

Introductions, demos, or anything else: feel free to get in touch.