Sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026
We sponsored and exhibited at TOKYO INDIE GAMES SUMMIT 2026, an indie games event held March 20 (Fri, holiday) and 21 (Sat), 2026 at IMAGINUS in Koenji, Tokyo (sponsors & partners).
Signed a three-party MOU to promote industrial use of the Godot engine
Together with eSOL Co., Ltd. and Tadano Infrastructure Solutions Co., Ltd., we agreed to promote use of the open source game engine Godot in Japanese industry (press release by Tadano Infrastructure Solutions). Our representative Kobayashi also spoke at eSOL’s webinar on February 12 (Thu).
Speaking at a webinar on Godot in industry
On Thursday, February 12, eSOL hosts the webinar “Industry × Game Engines” front line. Our representative Kobayashi will explain the Godot engine and its background alongside industry case studies from each company. Registration is open on the event page.
Published our third fiscal year financial report
We have published the financial report for FrameSynthesis Inc., fiscal year 3 (FY2025).
Moved our head office to Kichijoji
In December 2025 we relocated our head office to Kichijoji, Tokyo. We plan to deepen local ties from this base. We are preparing demos you can try at the new office. Please reach out via our About page if you are interested.
Supported production of “First Virtual Suit” at the Venice International Film Festival
We developed and provided a Meta Quest multiplayer playback system for the XR animation First Virtual Suit (dir. Kazuki Yuhara), screened in the Venice Immersive selection of the 82nd Venice International Film Festival (CinemaLeap press release, festival page).
Sponsoring XR Kaigi 2025
We are again a silver sponsor of XR Kaigi 2025, Japan’s largest XR conference, held December 1–3 at Port City Takeshiba in Tokyo, with a booth on the show floor.
Published our second fiscal year financial report
We have published the financial report for fiscal year 2 (FY2024).
Registered as an authorized Meta Quest reseller for businesses
We are registered to sell Meta Quest for Business and other Meta Quest products for enterprise. We can supply hardware alone or together with development. Please reach out if you use VR at work.
Exhibiting at TOKYO DIGICONX
We planned a booth at TOKYO DIGICONX, an XR and metaverse trade show at Tokyo Big Sight, January 9–11, 2025.
Third anniversary of incorporation
Thank you for your support as we continue as a VR development company. We also sponsored and exhibited at XR Kaigi 2024 (December 11–13).
Co-developed a metaverse furniture coordination service with Mogura
With Mogura, Inc. we built the system for a “metaverse furniture coordination service” offered by the Haseko Group, using our XRSynthesis platform on the web (Mogura press release).
Gold partner of Beyond the Frame Festival 2024
We participated as a gold partner in the international XR film festival Beyond the Frame Festival, organized by CinemaLeap, October 25–27.
Nominated for Unity Awards 2024 Best Devlog
At the Unite 2024 keynote in Barcelona, our tech blog series “Unity + Meta Quest dev notes” was announced as a Best Devlog nominee.
Supported VR product development for ImaCreate
We assisted ImaCreate Inc. with VR product development for industrial XR.
Sponsored Godot Meetup Tokyo
We sponsored Godot Meetup Tokyo Vol.2 (press release).
Development support on UNIVRS’s VR title
We contributed to gameplay and Meta Quest release work on Attack on Titan VR: Unbreakable from UNIVRS Inc.
Panel at LODGE XR Talk Vol.16
Our representative Kobayashi joined the panel “How will Apple Vision Pro change things?” at LODGE XR Talk Vol.16 on June 22. An archive video is available.
XRSynthesis Spatial Theater covered in the press
Our VR system XRSynthesis Spatial Theater was featured in Uni Press’s Video Communications (May 23 issue).
Launched Spatial Theater multi-user XR viewing
We launched XRSynthesis Spatial Theater, a system for synchronized XR viewing by multiple people in the same space. It was used at Digital Stecki’s “Virtual Safari” event.
Published our first fiscal year financial report
We published the financial report for fiscal year 1 (FY2023).
Exhibited at TOKYO XR & Metaverse Content Business World
We sponsored and exhibited at TOKYO XR・Metaverse & Content Business World at Tokyo Big Sight South Hall (January 26–28), demonstrating XRSynthesis.
Booth and talks at XR Kaigi 2023
At XR Kaigi 2023 we showed demos of XRSynthesis. Our representative Kobayashi gave two sessions: “Introduction to Godot and Godot XR Tools” and “Tips for choosing XR devices: from development to use.”
XRSynthesis for stu’s Attack on Titan worldwide afterparty
We provided and helped develop our VR system XRSynthesis for stu’s “Attack on Titan Worldwide After Party” (stu press release).
4Gamer reported our CEDEC 2023 session
4Gamer covered the VR product developer round table at CEDEC 2023 featuring Kobayashi and others.
Talk at LODGE XR Talk Vol.6
At LODGE XR Talk Vol.6 Kobayashi presented the company and XRSynthesis. Slides are here.
Co-exhibiting at Metaverse Expo
We co-exhibited with Visualize Inc. at Metaverse Expo at Tokyo Big Sight (June 28–30), showing XRSynthesis (booth 23-51).
Joined the XR Consortium
We joined the XR Consortium, a leading Japanese XR industry association.
Licensed XRSynthesis for Visualize’s WXR
We licensed our technology for Visualize’s metaverse base system WXR (Visualize press release).
Talk at XR Kaigi 2022
At XR Kaigi 2022 Kobayashi presented “Godot 4 overview and VR development” (slides). A YouTube archive is available.
FrameSynthesis Inc. incorporated
We registered FrameSynthesis as a corporation. Earlier personal works moved to korinvr.com.