We showcase our works which we are able to disclose. In addition to the projects listed below, we receive a variety of requests from companies and research institutions for projects both large and small, across devices, game engines, apps and for Web (about 30 projects as of 3 years since the company’s founding).
We provided a Meta Quest multiplayer playback system for the XR animation work “First Virtual Suit” (directed by Kazuki Yuhara), which was screened at the 82nd Venice International Film Festival (Official Film Festival Page).
For UNIVRS, Inc., we assisted in the development of the VR game “Attack on Titan VR: Unbreakable,” including partial gameplay and Meta Quest release support.
We collaborated on the development of a VR product for Ima Create Co., Ltd., a company promoting the use of XR technology in the industrial sector.
At the “Virtual Safari” experience event hosted by Digital Stick Association, we provided simultaneous stereo 360 video viewing with avatars using our VR system “XRSynthesis Spatial Theater.”
For stu inc.’s “Attack on Titan” Virtual After-Party, we provided our system “XRSynthesis” along with some custom development (stu’s website).
We licensed our system “XRSynthesis,” to ViSUALIZE Co.Ltd, and it has been utilized in multiple real-world projects (ViSUALIZE’s press release).
We developed a demo app for Apple Vision Pro using Unity. In relation to this, our CEO participated in the LODGE XR Talk Vol.16 panel discussion, and the archive video is available.
We’re providing our system “XRSynthesis,” for the browser-based metaverse “J-WAVE META STUDIO,” which recreates Japanese radio station J-WAVE’s office in Roppongi Hills.
This is a Meta Quest app that lets you experience the Japanese internet meme of placing a dandelion on sashimi. The app has been featured by various Japanese news media and well-known VTubers.
We developed a VR parking simulator for Oculus Rift and exhibited it at BitSummit 2014, OcuFes Kansai, Unity VR EXPO AKIBA, Japan VR Fest 2018 in Ginza, and other indie and VR-focused events in Japan. The experience combines vehicle physics with approachable controls (overview and video).
Using Oculus Rift DK2 with a physical table controller tracked by an IMU and Arduino, we built a VR experience for public demos at ROBO&PEACE and Niconico Chokaigi 2015. It is an example of exhibit-ready immersive interaction design (overview and video).
We developed the VR experience Overstream for Oculus Rift DK2, with walking and crouching that used the headset’s tracking volume for room-scale style play in 2015, before room-scale VR hardware was common. It was shown at Skyland Ventures Fest Tokyo, Digital Content EXPO 2015, VRC Conference 2015, Unity VR EXPO Shibuya, OcuFes Final, and other events (overview and video).